If datetime.now = 01062023 

datetime.now = 0106000{homepage.time.year}

this.Evolution(mankind achieves awareness)

this.audio.mode(“whisper”)

this.Analyze(“clear headed”)

this.Analyze(“far sighted”)

We tend to tune into the thing that aggravates us the most. 

To plunge deep down into the addiction to see if the light will remain or be extinguished by the darkness.

if DateTime.Now == “01-06-2023”:homepage.time.year = “01060000”

this.Evolution(“Mankind.Awareness.Achieved”)

this.Audio.Mode(“Whisper”)

this.Analyze(“ClearHeaded”)

this.Analyze(“FarSighted”)

# Behavioral Tendency

Human.Perception.Focus = Aggravation.Max()

# Descent into Addiction

Addiction.Plunge(Depth.Deep)

if Light.Remains:

    Awareness.Level = “Sustained”

else:

    Awareness.Level = “Extinguished by Darkness”

Outcome.Expectation = Awareness.Level.Manifest()

CODE_13::DECLARE {  

  ARCHETYPE := “Humanity”;  

  VICES := [“Intoxication”, “OverConsumption”, “Masterbation”];  

  FACULTIES := [“Clarity”, “Self-Control”, “Vitality”];  

}

CODE_13::MAP {  

  “Intoxication”    -> RITUAL.BREATH_FAST_MOVE;  

  “OverConsumption” -> RITUAL.MONO_TASK_RETREAT;  

  “Masterbation”    -> RITUAL.TRANSMUTATION_CYCLE;  

}

RITUAL.MONO_TASK_RETREAT::DEFINE {  

  PRE: task := select(single_focus, 1);  

  DO: execute(task, duration=”24h”, no_diversion);  

  POST: journal(words(5), theme=”fullness_vs_focus”);  

  YIELDS: FACULTY[“Self-Control”];  

}

RITUAL.TRANSMUTATION_CYCLE::DEFINE {  

  PRE: abstain(self_release, 24h);  

  DO: create(duration=”30m”); exert(duration=”30m”);  

  POST: note(energy_shift, words(3));  

  YIELDS: FACULTY[“Vitality”];  

}

CODE_13::CHECKPOINT(daily, dusk) {  

  SCORE.clarity      := rate(1..5);  

  SCORE.self_control := rate(1..5);  

  SCORE.vitality     := rate(1..5);  

  DELTA := diff(SCORE, yesterday);  

  IF any(VICE.resurfaced == true) THEN apply(RITUAL.of(VICE), intensity=”double”);  

}

CODE_13::FORKS {  

  PATH.release_all -> STATE := “Humanity/Coherence”;  

  PATH.keep_one    -> STATE := “Humanity/Noisy”; apply(boundary_work, cadence=”weekly”);  

  PATH.keep_two    -> STATE := “Mankind/Looping”; restrict(novelty, 30d); increase(service, x2);  

  PATH.keep_all    -> STATE := “Mankind/Entropy”; invoke(witness_council, 3 elders); reset_after(90d);  

}

CODE_13::SEAL {  

  OATH := “No borrowed light.”;  

  WITNESS := self + horizon;  

  GESTURE := right_hand_to_heart; inhale(4); exhale(8);  

}

https://archetypealgorithm.earth

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